2004

Vote



POLITICAL // Utilize murals to stimulate younger and first time voters to participate in the up-coming elections.

Bagelon



SCULPTURE // Bagel installation to create a spectacle illustrating the amount of daily food waste.

Buff



BOOK // Walking tour book used as a supplement for viewing the abstract marks left from painting over graffiti.

18 Days



EXHIBITION // Solo exhibition recreating 18 days in jail and 18 days bicycling across the country.

conTemporary



INTERVENTION // Reclamation of under utilized space to create a public art gallery in Reno.
2005

Landscape



RESIDENCY // Large-scale typographyical mural for Capital City Arts Initiative.

Gallery



INTERVENTION // Experiment with signage to try to redefine everyday objects and scenes.

Inside Out



INTERVENTION // Create an open-air, easily accesible, free gallery in an under-utilized public space.

2006

Colossus



VIDEO // Feature length movie of two friends bicycling across the country in search of a mythic penpal and renowned graffiti artist.

Chit Chat Cafe



INSTALLATION // Cafe environment amid a labyrinthian installation for the collaborative show Peripheral Vision.

Free For All



RESIDENCY // Collaborative tranformation of an alleyway through immersive week long residency.

N.F.F.



JOURNALISM // Weekly column for Holland Project based on building friendship and community.
2007

Limping



INTERVENTION // Literal hack of everyday urban object.

Safe Route



DATA VISUALIZATION // An application using Processing to show bicyclists the safest route of travel between two points.

Lumen8



MOBILE PHONE APP // Stores and converts gestural movements into a more expressive means of mobile communication.

Cartcycle



SCULPTURE // Design of fully lockable, bike hybrid for street merchants to carry goods.

Visual Plot



CODE // Data visualization of underlying patterns in classic cinema using Max MSP/Jitter.

Grounded



PAINT // Use the endlessness of the ground as a canvas to draw large animals.

Elus IV



INTERVENTION // The Elus galleries are a test in ownership and residency through a minor hack of the postal service.
2008

Kedding Me



GRAPHIC DESIGN // A narrative protest using the popular interface of user generated content on a consumer good.

Phrenology



INTERACTIVE // Project by Melanie Crean where I created interactive Quick Time Virtual Reality.

Brown Bag



FASION DESIGN // Reuse of bulk food bags creating waterproof messenger bags.

Small Worlds



IN SITU // Comment on gentrification using a hybrid of physical and virtul spaces.

Rosetta



DATA VISUALIZATION // Use a common coded language unlegible to the general populace and make it understood.

Ready(re)mades



GRAPHIC DESIGN // Conceptual art project dealing with branding, infiltration, and art history.

Candalism



PERFORMANCE // Study of DIY memorials, impermenance, and graffiti subculture through wax offerings/



2009

Still Life



MOTION GRAPHIC // A compilation of images in various forms of animation on the streets of Brooklyn.

RSR



GAME DESIGN // A Big Urban Game that was Awarded Best Use of Space at the Come Out & Play Festival in NY.

Tic Tac Road



GAME DESIGN // Mobile 2-player game reinterpreting the traditional game of tic tac toe using the city.

The Bench



GRAPHIC DESIGN // Memorial to the Writer's Bench at the 149th St. station as an emergent social networking site.

Ad Takeover



POLITICAL // One day event to takeover illegal outdoor advertising spaces organized by the PublicAdCampaign.

End To End



CODE // Utilizes locomotion of passing subways to trigger projection of graffiti imagery.

Still Running



PERFORMANCE // Reenactment of subway graffiti through a humorous spectacle involving shirts and running.
2010

I am Shelter



VISUAL // A series of wheat pastes about human identity and anonymity through architecture.

Ghost Train



INSTALLATION // An environment that allows users to paint on NY subway cars using rear projection and hacked spray cans.

Skullz Press



INTERACTIVE // Design and CMS of website and e-commerce shop for Skullz Press.

Stampede



VISUAL // A working concept in visualizing friendship through portraiture.

Coastscapes



VISUAL // A cross country postal collaboration with Cahil Muraghu (NYC) of imagined landscpaes on paper.

Glacier Games



GAME DESIGN // A big urban multi-player game designed to take advantage of under-utilized features during winter.

I &hearts



GRAPHIC GRAPHIC // With a simple tweak of the original I &hearts NY shirt I hope to exclaim what it is we really love.
2011

Blog Cabin



Sculpture // A 110 sq ft handmade cabin in the center of Brooklyn.

Coney Island



Visual // 200+ feet of murals painted with VENG at Coney Island. Organized by No Longer Empty.

Ashes to OilBars



Sculpture & Video // A DIY guide to making oil bars from ash. Also my contribution to Street Dreams for the Format Festival.

Nick the Amazing



Video // A subtle portrait of a manic artist. Follow Brooklyn artist, Nick as he creates art in the streets and spills the beans at work.

The River



Music Video // The Molesters 'The River' live at the near extinct American Flats in Virginia City.